WW2 Regelsæt
[Perioder]
[Regelsæt]
[Historisk indblik]
[Figurer]
Regler : Baptism of Fire
Skala : 10-28mm (spiller bedst
i 15mm)
Type : Skirmish
Producent : Taskforce
Productions
Hjemmeside : http://www.taskforceproductions.com
Beskrivelse :
For tiden anvender vi Baptism of Fire til vores skirmish spil. Vi har
spillet østfront i 28mm og er nu skiftet til 15mm på
vestfronten. Vi er langsomt men sikkert i gang med at udbygge vores
bestand af terræn til denne skala skirmish. Foreningens normale
terræn til WW2 15mm er lidt for småt til skirmish spil hvor
placering inde i husene er relevant i forhold til for eksempel
Battlefront:WWII hvor det interessante er hvorvidt tropperne er i
bygningen eller ej.
Baptism of Fire har en meget stor grad af tilfældighed i hvem der
kan gøre hvad og hvor meget hver enhed kan gøre. Dette
faktum medfører at man skal have styr på sine planer og
sin taktik hvis der skal være nogen fremdrift i spillet. Der er
lagt op til at de forskellige nationer skal spilles på historisk
måde mht ledere og så videre. Det nytter fx. ikke at
forvente at ens russiske horder er vildt initiativrige og kan lave
meget - her skal man istedet satse på langsom men sikker
fremrykning og des lige.
Regler : Battlefront:WWII
Skala : 15mm (5-20mm kan
anvendes)
Type : Kompagni niveau
Producent : Fire and Fury Games
Hjemmeside : http://www.fireandfury.com/
Beskrivelse :
Battlefront:WWII is a tactical level miniatures game of World War II
ground combat. Miniatures
games are a form of wargame designed to maximize the visual appeal and
social interaction among
the players, while offering a challenging and historically informative
experience. For some
pictures of games in progress, click here.
The second World War was by far the largest military conflict in human
history. Large-scale
ground combat on three continents provides the miniature wargamer with
a virtually
limitless number of military actions to recreate, and more weapons and
tactics than
any other historical gaming period. Battlefront:WWII allows players to
explore the depth of this
unique era by incorporating innovative game mechanics and intuitive
graphic aids, enabling players to concentrate on the intricacies of
combined
arms tactics rather than the mechanics of the rules.
World War Two was the company commander's war, the front-line infantry
or rifle
company being the basic unit of tactical maneuver. The German and
Soviet armies both discovered that the actual
combat element almost invariably turned out to be 80-100 men. Anything
larger and the company commander tended to lose control, anything
smaller and casualties quickly made it
ineffective. Grimly, the great majority of the casualties in all of the
armies came
from the men in these front-line infantry companies.
Battlefront:WWII is designed to model this tactical level of combat.
The basic organization
used is the "maneuver element" which is usually a company sized
formation of units
which fight as a group. In Battlefront:WWII each player takes command
of one or more maneuver elements. A game
involving several players may recreate tactical actions between
opposing battalion
or regimental sized forces and can be finished in a single evening.
- Each miniature or stand represents a squad of men, specialized
team, or 2-3 vehicles or guns.
- Each game turn represents approximately 10 minutes of real time.
- The rules are designed so that each player can handle one or two
maneuver elements (a maneuver element is roughly a company).
- Units of up to battalion size can be handled comfortably by
experienced players.
- Although designed for 15mm miniatures, play aids and rules allow
miniatures from 5mm (1/285) to
20mm to be used comfortably.
Ovenstående beskrivelse er midlertidigt lånt uden
tilladelse fra Fire and Fury Games.
The above description has been used temporarily without permission from
Fire and Fury Games.
Webmaster: Thomas Theis Nielsen